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MENU as MOD - each item as a unique price

ejbytes
Salad I

MENU as MOD = great idea.

MODS:  each modifier has a unique price - OK

  • add chimichuri $4
  • add truffle $5
  • add Lobster Tail $39

MODS: use Menu as Mod - only works if each mod is same price. 😞
greyed out each modifier has a unique price  = cannot do

This solves a problem for us, if it wasn't grey'd out.


Why would you do that anyway, you ask? We are special, thanks for asking! 

In  a Banquette situation the chef does not want each steak to have a MOD. Why you ask? He's the chef. Need I say more?

Kitchen printer: - tiny example 

  • Steak Med
  • Steak Med
  • Steak Med - add Lobster
  • Steak  Med - add butter

Will print to the kitchen:

  • Steak Med (2)
  • Chicken
  • Salmon
  • Steak Med -  Add Lobster (1)
  • Steak Med - Add butter (1)

So the chef has to grab 2 steaks for medium, oops one more, oops one more.. "3 steak medium add day! grrrr!" 4, 5 all day! 

but with 30 steak  MR, 10 New York.. when you have add-ons, the printer schema will separate Steak medium, from, Streak medium with add-on. Unless it's fixed already. I thought I would post this because it's been on my mind.

------------------------------------------------------------------------------------ EDIT
The modifier needs to identify what it's modifying. I just want my STEAKS Ribeye MR (5) to be Ribeye MR (5)

and not 
Ribeye MR Add butter (1), 
Ribeye MR (1) Add Tail, 
Ribeye MR (3).

but rather 

Ribeye MR (5):
-- + butter (1)
---+ tail (1)
-------------------------------------------------------------------------------------------------------
Here are items menu on Dinner -> STEAKS
steaks.PNG

And the TOPPERS modifier Group:

1a.PNG1b.PNG

Random Modifier item: Lobster Tail

det.PNG

MOD - Item [EDIT]

prep.PNG


And for the sake of completeness, to expound on other possibilities. I tried to create a Menu "Add Mod" as a menu item. And then use this as a "mod" for my steaks. But "use menu as mod" works, but only if you want all the mods to be the exact same price. Add butter isn't the same as Add Shrimp, so there's that. And the photo  below illustrates that you cannot, but it was thought of (they greyed it out and blocked it, but they show you that it's there, but you just can't use it). That's evil?

photo
asdfadsfasf.PNG

 

Why might this be a good idea? "Well sir, NY steak Medium Rare, super!" 5 minutes later, "Can I add a lobster tail for my NY?". Well you gotta have a Menu item now. But wait, "Lobster tail" is a modifier. Oh!!! I can make a menu of all of the add ons! then use the menu as a modifier list. Look at previous paragraph again and the photo above.

Or I can make 5 menus for all my add-ons and maintain 5 menus just for add-ons? Butter $3.00 Menu Mod1. Sauce type A $4 on Menu Mod2... later Butter now $4.00. Archive butter from Menu Mod1. Add butter to Menu Mod2... see? No bueno! 

😞

 

BEFORE: USING A MOD GROUP - UNIQUE PRICES - DOES NOT FIT THE SOLUTION OF DESIRED GROUPING EFFORTS DESCRIBED ABOVE AD NAUSEUM
1.PNG

 

AFTER: USING A NEW MENU - AND USING THAT MENU "AS A MODIFIER GROUP USING AN EXISTING MENU" - ALSO DOES NOT WORK AS ALREADY EXPLAINED AD NAUSEAM.  DOES'T FIT THE MODEL i AM SEEKING IN GROUPING EFFORTS AND DOES NOT ALLOW ME TO USE UNIQUE PRICING - AS BELABORED AGAIN HERE.

2.PNG

AS OF THIS DATE ON THIS UPDATE 2025-10-26

The solution was a team effort and I want to add it below for a glance.
SOLUTION as given:

Taking modifiers from Group Mod with mod-items; with prices: 
new mod.PNG

AND then replacing them with a new menu (a menu I called ITEM MODIFIERS - with each "Item" named as "ADD item Truffle Butter" and renaming my old mods with prices to "ADD MOD Truffle Butter" and archiving them.

Add ITEM.PNG

1 ACCEPTED SOLUTION

OH! That must be NEW?! I don't think I ever seen this before. I had a menu that I had hidden (unchecked POS). It was all the (what we call modifiers Add X), well because a Filet Mignon, Add Butter, is a modified item, but it's also a priced "item". 

Viola! 


Okay, I investigated and this was modifier group of mod-items.
new mod.PNG

And I took the old hidden menu items, our existing mod-items. I added the new items (now called e.g. "Add item Butter"), under "NEW Modifier from Existing Item" - one by one (search, click, save, on each item).

Add ITEM.PNG 
And yes, thank you for bugging me 😁.  It wasn't always there 😁 and thank you for not giving up to be right 🤣

View solution in original post

23 REPLIES 23

Right. But the idea would be to add a menu item (my mods) to a seat position and not as a MOD. to keep the sanity of 20 steaks at a single temp and grouped. I added this as an edit to my original post. It's something I think should not be "greyed" out. It was my AHA! moment when I first noticed the option to "use a menu as modifiers". I created a whole menu with correct prep stations... and then the big GREY out for "each mod uses unique price". ARCHIVE! ARCHIVE! ARCHIVE! yet again. I'm even gun-shy now over creating test menu's because of the cleanup I'll have to do later. So painstakingly yucky! 

Sorry it is hard to keep up with previous replies. So you just want to treat the toppers as individual menu items that are added to the seat with the steak? I don't see why that wouldn't work, you wouldn't create them as mods though, you would just add them as menu items in a menu group, you could then use those items as modifiers as well elsewhere, so you would only need to worry about changing prices/stock on one item and it would update in any menu group or mod group it is used in, you also have the option to keep its set price or override it if needed.  Couple helpful articles https://central.toasttab.com/s/article/Creating-Modifiers-from-Items also the modifier item reference, helpful to understand how that works https://doc.toasttab.com/doc/platformguide/adminPricingModifierOptions.html 


@rcmck wrote:

Sorry it is hard to keep up with previous replies. So you just want to treat the toppers as individual menu items that are added to the seat with the steak? I don't see why that wouldn't work, you wouldn't create them as mods though, you would just add them as menu items in a menu group, you could then use those items as modifiers as well elsewhere, so you would only need to worry about changing prices/stock on one item and it would update in any menu group or mod group it is used in, you also have the option to keep its set price or override it if needed.  Couple helpful articles https://central.toasttab.com/s/article/Creating-Modifiers-from-Items also the modifier item reference, helpful to understand how that works https://doc.toasttab.com/doc/platformguide/adminPricingModifierOptions.html 



Yes, that's exactly what I did, tried...  "the greyed out option"
I think you missed it.
I know it's a lot. Menu items (toppers) + Mod Group (toppers) = maintaining two prices and 2 menus.  -- remember that convo? See above added comments in OG and also my other reply. This doesn't work as wished once 

"you could then use those items as modifiers as well elsewhere" -- exactly what I stated I did. "Greyed out option" for different prices. We discussed this already. Now it's just belaboring the point. Whipping the old dead horse so to speak. 

Yes, but no, you created modifiers using an existing menu group (good for some situation but not all). I am talking about creating new modifiers from existing items. https://central.toasttab.com/s/article/Creating-Modifiers-from-Items