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MENU as MOD - each item as a unique price

ejbytes
Salad I

MENU as MOD = great idea.

MODS:  each modifier has a unique price - OK

  • add chimichuri $4
  • add truffle $5
  • add Lobster Tail $39

MODS: use Menu as Mod - only works if each mod is same price. 😞
greyed out each modifier has a unique price  = cannot do

This solves a problem for us, if it wasn't grey'd out.


Why would you do that anyway, you ask? We are special, thanks for asking! 

In  a Banquette situation the chef does not want each steak to have a MOD. Why you ask? He's the chef. Need I say more?

Kitchen printer: - tiny example 

  • Steak Med
  • Steak Med
  • Steak Med - add Lobster
  • Steak  Med - add butter

Will print to the kitchen:

  • Steak Med (2)
  • Chicken
  • Salmon
  • Steak Med -  Add Lobster (1)
  • Steak Med - Add butter (1)

So the chef has to grab 2 steaks for medium, oops one more, oops one more.. "3 steak medium add day! grrrr!" 4, 5 all day! 

but with 30 steak  MR, 10 New York.. when you have add-ons, the printer schema will separate Steak medium, from, Streak medium with add-on. Unless it's fixed already. I thought I would post this because it's been on my mind.

------------------------------------------------------------------------------------ EDIT
The modifier needs to identify what it's modifying. I just want my STEAKS Ribeye MR (5) to be Ribeye MR (5)

and not 
Ribeye MR Add butter (1), 
Ribeye MR (1) Add Tail, 
Ribeye MR (3).

but rather 

Ribeye MR (5):
-- + butter (1)
---+ tail (1)
-------------------------------------------------------------------------------------------------------
Here are items menu on Dinner -> STEAKS
steaks.PNG

And the TOPPERS modifier Group:

1a.PNG1b.PNG

Random Modifier item: Lobster Tail

det.PNG

MOD - Item [EDIT]

prep.PNG


And for the sake of completeness, to expound on other possibilities. I tried to create a Menu "Add Mod" as a menu item. And then use this as a "mod" for my steaks. But "use menu as mod" works, but only if you want all the mods to be the exact same price. Add butter isn't the same as Add Shrimp, so there's that. And the photo  below illustrates that you cannot, but it was thought of (they greyed it out and blocked it, but they show you that it's there, but you just can't use it). That's evil?

photo
asdfadsfasf.PNG

 

Why might this be a good idea? "Well sir, NY steak Medium Rare, super!" 5 minutes later, "Can I add a lobster tail for my NY?". Well you gotta have a Menu item now. But wait, "Lobster tail" is a modifier. Oh!!! I can make a menu of all of the add ons! then use the menu as a modifier list. Look at previous paragraph again and the photo above.

Or I can make 5 menus for all my add-ons and maintain 5 menus just for add-ons? Butter $3.00 Menu Mod1. Sauce type A $4 on Menu Mod2... later Butter now $4.00. Archive butter from Menu Mod1. Add butter to Menu Mod2... see? No bueno! 

😞

 

BEFORE: USING A MOD GROUP - UNIQUE PRICES - DOES NOT FIT THE SOLUTION OF DESIRED GROUPING EFFORTS DESCRIBED ABOVE AD NAUSEUM
1.PNG

 

AFTER: USING A NEW MENU - AND USING THAT MENU "AS A MODIFIER GROUP USING AN EXISTING MENU" - ALSO DOES NOT WORK AS ALREADY EXPLAINED AD NAUSEAM.  DOES'T FIT THE MODEL i AM SEEKING IN GROUPING EFFORTS AND DOES NOT ALLOW ME TO USE UNIQUE PRICING - AS BELABORED AGAIN HERE.

2.PNG

AS OF THIS DATE ON THIS UPDATE 2025-10-26

The solution was a team effort and I want to add it below for a glance.
SOLUTION as given:

Taking modifiers from Group Mod with mod-items; with prices: 
new mod.PNG

AND then replacing them with a new menu (a menu I called ITEM MODIFIERS - with each "Item" named as "ADD item Truffle Butter" and renaming my old mods with prices to "ADD MOD Truffle Butter" and archiving them.

Add ITEM.PNG

1 ACCEPTED SOLUTION

OH! That must be NEW?! I don't think I ever seen this before. I had a menu that I had hidden (unchecked POS). It was all the (what we call modifiers Add X), well because a Filet Mignon, Add Butter, is a modified item, but it's also a priced "item". 

Viola! 


Okay, I investigated and this was modifier group of mod-items.
new mod.PNG

And I took the old hidden menu items, our existing mod-items. I added the new items (now called e.g. "Add item Butter"), under "NEW Modifier from Existing Item" - one by one (search, click, save, on each item).

Add ITEM.PNG 
And yes, thank you for bugging me 😁.  It wasn't always there 😁 and thank you for not giving up to be right 🤣

View solution in original post

23 REPLIES 23

I think you are on the right track, as far as I understand you just want the proteins at the grill that are the same grouped together, so like @au79teahouse mentioned route them to the grill, then route the add on mods to only the stations involved with them. You would need to enable the kitchen setting to only print or show modifier only so that it does not include the menu item. I'll see if I can build an example later to better explain it.

I pulled up the TOPPERS MOD and there is nowhere that allows me to modify an item and print separately. That would be NOT a MOD but instead a Menu Item. I have already added this, but nobody likes it because you have to go to a separate menu. And so I explored the print options for a MOD MENU and there is no Option to "send these mods to this printer". This seems DNE (Does not exist)

I believe there is an option for assigning a modifier item to be sent to a different printer. The setup page looks exactly the same as a menu item. Depending on how your menus is set up. It may or may not work. I can't see your menu structure so I can't say much. 

I added photos. It's a modifier, what's to see? Maybe you can shed light.

Menu -> items (STEAKS) 
                  STEAKS -> Modifier Group ->

                           TOPPERS (modifier)


A modifier, by it's design goes directly beneath the ITEMS

A STEAK: Ribeye with MOD + Tail looks like this:

  • Ribeye
    -MR
    -Add Tail

det.PNG1.png

 

Click "edit item" and scroll down to the section when it says "prep station". Choose "No, specify prep station here" and then check the prep station you want the mod item to be sent to. 

However, this will not work if you set up your modifier item referencing an menu item.