08-14-2025 10:15 PM - edited 10-30-2025 03:35 PM
MENU as MOD = great idea.
MODS: each modifier has a unique price - OK
MODS: use Menu as Mod - only works if each mod is same price. 😞
greyed out: each modifier has a unique price = cannot do
This solves a problem for us, if it wasn't grey'd out.
Why would you do that anyway, you ask? We are special, thanks for asking!
In a Banquette situation the chef does not want each steak to have a MOD. Why you ask? He's the chef. Need I say more?
Kitchen printer: - tiny example
Will print to the kitchen:
So the chef has to grab 2 steaks for medium, oops one more, oops one more.. "3 steak medium add day! grrrr!" 4, 5 all day!
but with 30 steak MR, 10 New York.. when you have add-ons, the printer schema will separate Steak medium, from, Streak medium with add-on. Unless it's fixed already. I thought I would post this because it's been on my mind.
------------------------------------------------------------------------------------ EDIT
The modifier needs to identify what it's modifying. I just want my STEAKS Ribeye MR (5) to be Ribeye MR (5)
and not
Ribeye MR Add butter (1),
Ribeye MR (1) Add Tail,
Ribeye MR (3).
but rather
Ribeye MR (5):
-- + butter (1)
---+ tail (1)
-------------------------------------------------------------------------------------------------------
Here are items menu on Dinner -> STEAKS
And the TOPPERS modifier Group:
Random Modifier item: Lobster Tail
MOD - Item [EDIT]
And for the sake of completeness, to expound on other possibilities. I tried to create a Menu "Add Mod" as a menu item. And then use this as a "mod" for my steaks. But "use menu as mod" works, but only if you want all the mods to be the exact same price. Add butter isn't the same as Add Shrimp, so there's that. And the photo below illustrates that you cannot, but it was thought of (they greyed it out and blocked it, but they show you that it's there, but you just can't use it). That's evil?
photo
Why might this be a good idea? "Well sir, NY steak Medium Rare, super!" 5 minutes later, "Can I add a lobster tail for my NY?". Well you gotta have a Menu item now. But wait, "Lobster tail" is a modifier. Oh!!! I can make a menu of all of the add ons! then use the menu as a modifier list. Look at previous paragraph again and the photo above.
Or I can make 5 menus for all my add-ons and maintain 5 menus just for add-ons? Butter $3.00 Menu Mod1. Sauce type A $4 on Menu Mod2... later Butter now $4.00. Archive butter from Menu Mod1. Add butter to Menu Mod2... see? No bueno!
😞
BEFORE: USING A MOD GROUP - UNIQUE PRICES - DOES NOT FIT THE SOLUTION OF DESIRED GROUPING EFFORTS DESCRIBED ABOVE AD NAUSEUM
AFTER: USING A NEW MENU - AND USING THAT MENU "AS A MODIFIER GROUP USING AN EXISTING MENU" - ALSO DOES NOT WORK AS ALREADY EXPLAINED AD NAUSEAM. DOES'T FIT THE MODEL i AM SEEKING IN GROUPING EFFORTS AND DOES NOT ALLOW ME TO USE UNIQUE PRICING - AS BELABORED AGAIN HERE.
AS OF THIS DATE ON THIS UPDATE 2025-10-26
The solution was a team effort and I want to add it below for a glance.
SOLUTION as given:
Taking modifiers from Group Mod with mod-items; with prices:
AND then replacing them with a new menu (a menu I called ITEM MODIFIERS - with each "Item" named as "ADD item Truffle Butter" and renaming my old mods with prices to "ADD MOD Truffle Butter" and archiving them.
Solved! Go to Solution.
10-30-2025 03:28 PM
OH! That must be NEW?! I don't think I ever seen this before. I had a menu that I had hidden (unchecked POS). It was all the (what we call modifiers Add X), well because a Filet Mignon, Add Butter, is a modified item, but it's also a priced "item".
Viola!
Okay, I investigated and this was modifier group of mod-items.
And I took the old hidden menu items, our existing mod-items. I added the new items (now called e.g. "Add item Butter"), under "NEW Modifier from Existing Item" - one by one (search, click, save, on each item).
And yes, thank you for bugging me 😁. It wasn't always there 😁 and thank you for not giving up to be right 🤣
10-23-2025 05:58 PM - edited 10-23-2025 06:03 PM
Yes, I already do this. But this doesn't change the fact that MOD's are not a separate item. A MOD is a modifier to an item in the Item DB and will always print below the item it's modifying. "see photos" for another look, look at the red outlines and the bullet points.
10-23-2025 06:12 PM
Yes I have done this. I added photo to reveal this. What I seek isn't possible. A MOD will always print below the item it's modifying. I don't think that un-checking a box will delete the modifier. The modifier needs to identify what it's modifying. I just want my STEAKS Ribeye MR (5) to be Ribeye MR (5)
and not
Ribeye MR Add butter (1),
Ribeye MR (1) Add Tail,
Ribeye MR (3).
but rather
Ribeye MR (5):
-- + butter (1)
---+ tail (1)
10-23-2025 06:31 PM - edited 10-23-2025 06:46 PM
I did some testing, I was able to get the steak with just temp, and the toppers at another prep station, but because the original item is not technically identical (because they have different topping mods) it will not auto consolidate the menu items to
2 Steak
Medium
3 Steak
Rare etc
just individual items on each line, I don't know if that will suffice or not, it may be possible to at least make sure the steaks with the same temp are grouped together.
Example, as you can see the ones that are the same grouped but others did not
10-29-2025 05:58 PM
Yeah, I guess it's wishful thinking. I tried using "use Menu Items as MOD", but it forces you to use "all mods have same price" and the "use each mod as unique price" is grayed out (why even list it them? LOL!")
-- so what I did to satisfy our chef is:
remove MOD (toppers) from the Banquet menu.
We use a "Banquet menu" when a group of 20-100 have a set menu and set price and sending 20 Medium steaks, with 10 different mods and not grouped.... all over the map is going to get a "What in the living hell is going on with this order!!!!" from the chef.
So I removed mods from this specific menu. And I added it as a "Add mod menu" then "MOD" then choose mod.. But, wait, what, why, who, and why?
Well another caveat of this system is that you can/can't use "menu items as mods" and also "use each mod unique price" see above photo -- gosh this is a book already...
And I explained that already. And so to add "modifiers" I i have to create a menu fiction option "Add Mod" button/menu, then Mod the Add Mod-Menu-item. SHEESH! Because who in their right mind wants to update two sections when updating the prices?!
I think I need to declare waste on a broken bottle of wine now.
10-29-2025 06:05 PM
Yeah you have to either set a blanket price or no price at all when using existing menu (why it's greyed out), either way you would still have the same issue of not being able to completely separate the mods and consolidate the items.